![]() A ball entering the Alley closes this Gate behind it, disables the two designated lanes from lighting as long as the Alley is occupied, and is locked in the first of five positions inside the Alley while a new ball is served from under the apron to the shooter lane as a replacement ball for the same player to continue playing. The ball in play hitting either of those roll overs when lit opens the upper right-side Free Ball Ga te to the right-side Alley. Two rollovers are designated to open the Free Ball Ga te when lit. ![]() ![]() This game is factory-equipped with two balls. The following information describes the Free Ball Alley operation of this game: Special when lit scores replay or points (operator adjustable). Scoring B or D rollover when lit causes left outlane Special to light on mystery basis until end of ball in play. ![]() Scoring A or C rollover when lit causes right outlane Special to light on mystery basis until end of ball in play. The A-B-C-D sequence is not anything to complete. View at The Internet Pinball Serial Number Database () (External site)įlippers (2), Pop bumpers (3), Mushroom bumpers (2), Slingshots (3), Captive ball walker with carry-over feature, player-optional 2-ball multiball if earned. Internet Pinball Machine Database: Bally 'Mad World'
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